Friday, August 26, 2011

Xenoblade's gameplay, battle system and considerateness to the player.

You can run across the vast landscapes of Xenoblade without ever having to fight an enemy you see unless it's to move the story forward, then you have to fight it eventually. When you want to fight an enemy you have to target it first.

When it comes to attacking, everyone will attack by themselves. They'll attack, wait a moment, then attack again, all by themselves.

The input you have with regards to attacking is to select special attacks on the real-time menu that'll deal extra damage or cause status effects.

You can also interact with your team mates by chaining attacks, picking them up if they get knocked down and by warning them about a bad vision you had during battle, giving you a chance to select an action from their menu that'll hopefully prevent it from happening.

Now the ways this game is considerate to the player!
- You can skip and pause cutscenes.
- You can skip to any previous landmark you've been to by selecting it in the map, which is a menu option that's available from the start.
- When your party gets wiped out you respawn close by.
- When your party gets wiped out you don't lose anything at all since your last save, not even money.
- You can save everywhere.
- After a battle, everyone in the party automatically gets restored to full health.
-(I'm sure there's others I can't think of right now)

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