Sunday, May 15, 2011

Thinking too much about Twilight Princess' graphics

I came up with this kooky idea while I was playing Twilight Princess again: What if the twilight that plagued Hyrule was a symbol of Nintendo's opposition at the time, the HD console game? When Hyrule was still covered with twilight, didn't it look like a typical Xbox 360 game? The post apocalyptic setting was a very popular theme and still is to this day with games on that system. Twilight Princess was about a hero fighting this 'twilight' back. This whole struggle could be seen as a metaphor for Nintendo trying to save video games from this menace who's trying to make every game dreary and serious and depressing looking.

When you restore Hyrule in Twilight Princess it still looks somewhat barren but there are signs that life and colour are definitely coming back.

The Wii without doubt has the most colourful games of all the current consoles and Twilight Princess was a launch title. It's like it was some kind of commentary on what was happening in video games at the time! It's a land where it's a never ending struggle for such games to find their place against the dastardly looming of the dreary graphical menace!

This symbolism that I just made up seems like it will continue in Skyward Sword. Although chronologically speaking it comes way before Twilight Princess, it will be a bold and confident step forward for the series in terms of aesthetics.

Haha, overanalysing is such fun!

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