Friday, June 20, 2014

E3 2014: Metal Gear Shaky-Cam 5

I had a look at this non-Nintendo trailer as well and it was full of horrible shaky-cam cinematography. I wish Hideo Kojima wouldn't allow this. So many look up to him re: game cinematics so I feel he should be a better influence.

Unfortunately, he in turn looks up to those in the movie industry who use obnoxious shaky cam. I wish he wouldn't! Those movies suck and this technique is hostile to the audience. Quantum of Solace for example was regarded as one of the worst Bond films ever and everyone who was unfortunate enough to watch Cloverfield got sick. Fans of The Dark Knight fast forward to the bits with Heath Ledger's Joker and don't bother with the rest.

Shaky cam isn't used for realism, it's used to make up for a weak movie budget. This doesn't apply to games though and so, putting shaky cam in there just to make it look like a bad movie is missing the point entirely.

GAMES ARE BETTER THAN MOVIES. The act of making them cinematically comparable to bad movies is DEGRADING.

No comments:

Post a Comment