Wednesday, November 7, 2012

Shantae and the Pirate's Curse announced by Nintendo Power!

Well the magazine isn't going quietly and that's a nice thing. The last few issues of Nintendo Gamer had very similar covers to each other apart from the Rhythm Paradise Wii one. Anyway...

New Shantae is always good! :) I love these games (especially the first one) and it's a nice treat to see this new one be announced. It's a direct sequel too... I wonder if this is one of the "episodes" that WayForward were originally working on when they first announced Risky's Revenge all those years ago?

Another thing, I hope this is reasonably priced. Charging me 12 Euro for Risky's Revenge and then porting it to iOS —a range of machines that don't have any buttons— while charging less than 2 Euro was a really stupid idea. If you did it the other way round, the people who paid 2 Euro wouldn't think that your game has shit controls.

Tuesday, November 6, 2012

Nintendo of Europe's new site design, no game release feed...

Nintendo of Europe's site looks nice enough now and it has some unnecessary things gone that took a while to load. I even like the Zelda 2 "I AM ERROR" reference when a page isn't found.

What I don't like is the way the game release feed is gone. That was extremely handy and kept me informed and coming back to the site regularly! "What's new for me to buy this week?" I'd say to myself while looking at the handy dandy list. I also said stuff like "Those cunts at GameStop keep changing the release date for the new Paper Mario. At least this list won't let me down!" and it never let me down, unlike GameStop, which often lets me down.

Monday, November 5, 2012

It's Wii U month!

I don't talk an awful lot about Wii U. It's because I'm only interested in playing NSMBU. As I write this Nintendo of Europe is doing up their website. There's gonna be Wii U stuff coming at me in the places I frequent online but I doubt they'll excite me any more about anything else.

What can I blog about really regarding the Wii U? Maybe I can do some commentary on bits and pieces of the hype in the run up to its launch. Hype commentary is potentially bad so I'll try my best to do bits and pieces that interest me.

For example, I read on GoNintendo that Hori is releasing an arcade stick for the Wii U in the UK without its *shudder* Tekken licensing decor. Thank goodness for that, I have the Tatsunoko vs Capcom stick and I couldn't be bothered with the game. The decor looks kind of daft then. The Hori logo is good enough for me.

Sunday, November 4, 2012

Giving Metroid 1 a serious go

I've been playing Metroid lately and I've gotten further than I have with any previous attempt. I just got the Screwattack ability and I am tearing through enemies who'd normally be a pain.

I'm playing the 3DS VC version and I'm drawing a map as I play with the Game Notes feature. It's quite handy and I have a colour choice between black, red and blue so I'm doing black for the paths and red and blue for the doors. I wonder if the choices available aren't a coincidence? :)

My impressions so far, well, I find the game to be awesome in the proper sense of the word. It makes me feel scared, tired and like it's too much to handle but I still feel like an intrepid adventurer and that's a really good feeling. The labyrinth in which the game takes place has all these tunnels that often look the same and often connect to each other which makes it something you couldn't really commit to memory straight away and to even draw the map as you play makes me anxious because I'm afraid of messing it all up.

Mind you, it's not as overwhelming as trying to draw a map for the Duncan Factory in Earth Bound Zero. The map in Metroid is like being in a hospital you've entered for the very first time. The space pirates are basically giant bugs right? Well, they've built this labyrinth in the same way colonies of real life insects build all these crazy looking networks of tunnels underground. Just imagine trying to navigate them as a human.

Saturday, November 3, 2012

Got my first NSMB2 StreetPass challenge

Today I StreetPassed this NSMB2 player who had a higher coin total than mine and had a Mii with a smarmy face.

The moment I saw his face I knew I had to beat the crap out of his record. After doing so — and without using the white raccoon suit unlike him — I did it and managed to get over the 100k benchmark too!

The only thing that would've been more satisfying would be if I could see the smarmy grin wiped off his Mii's face.

Friday, November 2, 2012

"2 players through local hotseat mode."

60Hz NES Gradius 1 is on the 3DS VC now and I immediately bought it for 4.99 as I love Gradius. On the eShop it has this funny little phrase where it tells you the number of players. Literally it means 2 players alternating, just like Super Mario Bros.

Edit:

excerpt from:
http://en.wikipedia.org/wiki/Hotseat_(multiplayer_mode)

"Hotseat or hot seat is a multiplayer mode provided by some turn-based video games, which allows two or more players to play on the same device by taking turns playing the game. The name hotseat started as a reference to playing a PC game and trading seats with the other player."

So it's something well established... You learn something new everyday!

Thursday, November 1, 2012

Game Grumps' Kirby satisfies :)

Ok ok so we didn't get the Mad Monster Mansion episode of Banjo-Kazooie for Halloween, but this

http://www.youtube.com/watch?v=kxF9B2V_uW8

more than makes up for it when Egoraptor screams at Jontron to watch out for the mummies :)