When you start World 4 you can clearly see the castle nearby but water is in the way and you have to take the long way round. This is the exact same as in the first Dragon Quest where you see the Draco Lord's castle right across from Tantagel Castle where you begin your journey. I wonder if this was the inspiration for World 4's map?
When you think about it Mario 3 has a good bit of RPGness to it. It even has the same whistle tune that Link's recorder had from the first Zelda.
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