Continued from yesterday. The gameplay is action based using a sword or a chain. Sword's done with buttons, chain is done with pointer aiming(like Zelda's hookshot), though you can use a classic controller if you like. You go through 13 tower dungeons, returning to your hideout hub when you need to. There's no overworld but that makes it straightforward and helps you to focus on why you're going through these dungeons.
You have a girl companion that stays in the hideout hub who suffers from this curse that slowly turns her into a monster over time unless she eats the flesh from the monsters you slay in these dungeons. The curse can be broken if you slay all the boss monsters from these dungeons. That makes for a really interesting plot that keeps you motivated about what you're doing in the game and it's such an uncomplicated unpretentious set up too.
Instead of leaving me bewildered like Xenoblade did or bored like Last Story did I actually admire Pandora's Tower for being so straight up entertaining.
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