I've played quite a bit and now I'm at level 9! I don't remember every single bit of my journey since my last post but I have to say Level 6 was hellish with the wizrobes and like likes. Level 7 was awesome for a couple of reasons. Lots of bombs had to be used as I was trying to find my way, the screen goes slo-mo in an cool way in a certain room filled with more Dodongos than I've ever seen and of course that room where Zelda appears where you have a choice between two things. I won't say what it is but it's a nice variation. Level 8 was tricky in that there's a line of rooms where you know you shouldn't go north. There was also room after room of those red jinxing enemies that were such a pain in the arse I eventually resorted to save states.
Now I have the final dungeon ahead of me. Let's see if I can beat it!
Sunday, August 7, 2011
Saturday, August 6, 2011
Sam and Max Season 2 for Wii turned out to be broken in the end
I just completed all the episodes from Sam & Max Season 2 for the Wii. It's a very entertaining adventure game with its top notch humourous content. I just have to say that from the get go. The big problem was what they did for the Wii version.
Now we all know the two seasons released on the Wii stutter quite unsmoothly but we can put up with that for a good adventure game. The very most of it is very playable except for this moment at the end of episode 5: "What's New, Beelzebub?" where the stuttering problem just renders the game completely unplayable. It's like I was trying to play the game while it was streaming off the Internet on the worst dial-up connection ever. The graphics freeze entirely and the music loops the first few seconds over and over again. You know it does its level best to move along but it goes so slowly that the Wii remote will turn itself off if you don't keep pressing buttons. I'm not happy at all with how bad it became.
I wonder if this is why I had such a hard time finding the game, let alone any information about it at all including the release date.
The other complaint I have is this blatant lie on the cover that says "Extra bonus episode". This turns out to be the exact same tutorial we saw in the first season's release on Wii.
The game's still worth it for the other four episodes but don't bother even touching the fifth.
I think it's safe to say we won't see a release of the third season on the Wii. That's too bad because it's my format of choice to play these kinds of games.
Now we all know the two seasons released on the Wii stutter quite unsmoothly but we can put up with that for a good adventure game. The very most of it is very playable except for this moment at the end of episode 5: "What's New, Beelzebub?" where the stuttering problem just renders the game completely unplayable. It's like I was trying to play the game while it was streaming off the Internet on the worst dial-up connection ever. The graphics freeze entirely and the music loops the first few seconds over and over again. You know it does its level best to move along but it goes so slowly that the Wii remote will turn itself off if you don't keep pressing buttons. I'm not happy at all with how bad it became.
I wonder if this is why I had such a hard time finding the game, let alone any information about it at all including the release date.
The other complaint I have is this blatant lie on the cover that says "Extra bonus episode". This turns out to be the exact same tutorial we saw in the first season's release on Wii.
The game's still worth it for the other four episodes but don't bother even touching the fifth.
I think it's safe to say we won't see a release of the third season on the Wii. That's too bad because it's my format of choice to play these kinds of games.
Friday, August 5, 2011
Kokopolo is pretty good
I played a good bit of this DSiWare game on my 3DS yesterday when it came out. It's exciting when you get the enemies to chase after you and even more exciting when you get heaps of them in a row chasing you! There's a lot more points at stake you see and you have to navigate a maze without getting hurt or delayed on the way to the Snap Snap plant trap. This game's got some fantastic arcade values.
There's also this one funny part where if you jump on top of the Snap Snap plant it eats you!
The A button is for attack and the B button is for jump. I really hate when developers reverse the buttons like this but for some reason it hasn't affected my playing of the game so far. It would really annoy me though if it was a 2d platformer.
There's also this one funny part where if you jump on top of the Snap Snap plant it eats you!
The A button is for attack and the B button is for jump. I really hate when developers reverse the buttons like this but for some reason it hasn't affected my playing of the game so far. It would really annoy me though if it was a 2d platformer.
Thursday, August 4, 2011
Kirby Right Back At Ya! - Episode 16
An unrequited love story! Tiff gets a love letter from Kine the fish helper from Kirby's Dream Land 2. He desperately wants to be boyfriend and girlfriend with her but she's not interested. Meanwhile King Dedede is looking for the rainbow coral reef and overhears all the exchange between Kine and Tiff so he offers Kine a way to spend some time with Tiff on land(a water tank on wheels) in exchange for directions to the reef. The king of course has his own plans...
So Kine is established as a lovesick fish(the love remains unrequited). I wonder if he's like this in future episodes? I did enjoy his cameo in an earlier episode where he said "Run Kirby! Run!" like as if it was a Forrest Gump reference.
No NME monster this time and Kirby gets the tornado ability. (That ability rocks in Kirby's Adventure!)
So Kine is established as a lovesick fish(the love remains unrequited). I wonder if he's like this in future episodes? I did enjoy his cameo in an earlier episode where he said "Run Kirby! Run!" like as if it was a Forrest Gump reference.
No NME monster this time and Kirby gets the tornado ability. (That ability rocks in Kirby's Adventure!)
Wednesday, August 3, 2011
Go! Go! Kokopolo! is coming out in Ireland and the rest of Europe tomorrow!
http://www.youtube.com/watch?v=B_t0MHeJZ10
Check out this trailer!
I first read all about this game in NGamer magazine several years ago before the DSiWare service was even heard of (I think. I don't remember what issue it was.) There was this big feature full of lovely game artwork and screenshots for this game and it was all about the creator who researched Hudson Soft-esque games like Bomberman talking about this game and the game's development. He talked about stuff like how he discovered the hard way that in games like Bomberman where he will walk the way he's facing before turning around a corner in the desired direction so that you don't get stuck in your tracks on a tiny edge of the wall. (This was actually a big problem in the Goemon Game Boy game where Yae gets kidnapped)
Anyway, reading the feature and about the gameplay mechanics — which you'll be able to see in the trailer — made me so fascinated with the game I really wanted to play it. The author of the game was Keith Webb and I think he was looking for a publisher back then.
The game costs 800 points which is the exact amount I have left on my 3DS after downloading Shantae: Risky's Revenge. Handy!
Check out this trailer!
I first read all about this game in NGamer magazine several years ago before the DSiWare service was even heard of (I think. I don't remember what issue it was.) There was this big feature full of lovely game artwork and screenshots for this game and it was all about the creator who researched Hudson Soft-esque games like Bomberman talking about this game and the game's development. He talked about stuff like how he discovered the hard way that in games like Bomberman where he will walk the way he's facing before turning around a corner in the desired direction so that you don't get stuck in your tracks on a tiny edge of the wall. (This was actually a big problem in the Goemon Game Boy game where Yae gets kidnapped)
Anyway, reading the feature and about the gameplay mechanics — which you'll be able to see in the trailer — made me so fascinated with the game I really wanted to play it. The author of the game was Keith Webb and I think he was looking for a publisher back then.
The game costs 800 points which is the exact amount I have left on my 3DS after downloading Shantae: Risky's Revenge. Handy!
Tuesday, August 2, 2011
Kirby Right Back At Ya! - Episode 15
This episode was released yesterday but I'm a bit late watching it since I was away. There's no key earned with this one.
Tiff's family get Kirby a robot dog when she notices that he's too little to play with the other Cappy kids. King Dedede notices Kirby's new toy and immediately wants it for himself so he gets his whole army after Kirby to get it.
It's a standard family friendly doggie style story where it shows how Kirby bonds with it and of course — like all these kinds of stories — the dog dies in the end. It's cliché certainly but it's worked well into the show's standard formula.
The NME monster this time is actually the robot dog! Its behaviour isn't evil but it was programmed to blow up in the end.
Tiff's family get Kirby a robot dog when she notices that he's too little to play with the other Cappy kids. King Dedede notices Kirby's new toy and immediately wants it for himself so he gets his whole army after Kirby to get it.
It's a standard family friendly doggie style story where it shows how Kirby bonds with it and of course — like all these kinds of stories — the dog dies in the end. It's cliché certainly but it's worked well into the show's standard formula.
The NME monster this time is actually the robot dog! Its behaviour isn't evil but it was programmed to blow up in the end.
I beat Dragon Quest VI !
I finally beat this massive game! It's a loooong game and there's some things I don't remember about the whole thing but there's a few things that are worthy of note.
Firstly, there's no hand holding at all. You figure out what to do and where to go and that encourages adventuring where there's real joy to be had.
Secondly there's the job changing system, which I was initially worried about but it's actually the best, most fun and least finicky system of that kind I've ever used in an RPG. It's better than DQ III's system because it doesn't punish you for changing jobs and it's better than DQ IX's system because there's only 8 levels in a job rather than 99. Oh and choosing what stats to level up really really sucks in comparison. It's a video game RPG so it should all be automated (or at least have that as an option).
Thirdly, if you grind or try to get as many jobs as possible, you're doing it wrong if you want to just enjoy a basic path.
There's probably more I can say about this. I might talk about it again sometime. But for now I gotta say this game rocks!
Firstly, there's no hand holding at all. You figure out what to do and where to go and that encourages adventuring where there's real joy to be had.
Secondly there's the job changing system, which I was initially worried about but it's actually the best, most fun and least finicky system of that kind I've ever used in an RPG. It's better than DQ III's system because it doesn't punish you for changing jobs and it's better than DQ IX's system because there's only 8 levels in a job rather than 99. Oh and choosing what stats to level up really really sucks in comparison. It's a video game RPG so it should all be automated (or at least have that as an option).
Thirdly, if you grind or try to get as many jobs as possible, you're doing it wrong if you want to just enjoy a basic path.
There's probably more I can say about this. I might talk about it again sometime. But for now I gotta say this game rocks!
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